Phoenix Labs
Principal Programmer
October, 2023 - May, 2024
- Architected gRPC/REST APIs using Google Cloud (Kubernetes, Agones) and integrated them into UE5, optimizing client-server interactions and improving API performance by 30%.
- Reduced cloud resource costs by 28% through efficient scaling strategies, targeted resource allocation, and managed deployment pipelines to support seamless playtests.
- Led a team of 2 senior engineers and managed cross-team collaboration and task allocation to evolve a prototype into a scalable production game.
- Trained my team of 2 on Unreal Engine 5. Both engineers led UE features and exceeded team expectations after training.