FeederNet
Reverse-engineered the Petnet.io IoT pet feeder.
Reverse-engineered the Petnet.io IoT pet feeder.
Python application to autonomously play the first level of Megaman X using genetic algorithms.
Created a C++14 library for LIFX light bulbs, including a command-line interface.
Added features to the C++ and LUA project file generator.
Node.js library to fetch user data from the PlayStation Network.
Presentation during PAX Dev 2012 about scaling data systems for online games. Panels included myself, Dev Purkayastha, and Jordan Toor. The presentation was approximately 1 hour long and provided an overview of technologies and strategies to scale one's data systems.
Capstone Proposal Capstone Document Capstone Code & Data
Accepted as my Master's Degree's capstone and presented at the Rochester BarCamp in 2008. This project focused upon the current state of virtual world interoperability, types of avatar information that may be transferred between worlds, a transfer-based layout of avatar information, and a view at how permissions can be authenticated and controlled between worlds.
I presented this capstone on April 29th, 2009 at 2 PM and it was accepted by my advisors.
Demo Submitted Codebase Design Document
Invasion Cute was a platformer/shooter hybrid where the player can use 1 of 3 various cute aliens, each with unique abilities. This game was developed as a prototype for a classmate's game design idea and is targeted towards a younger audience. It was created in Flash, using Action Script 3, resulting in a quick development cycle.
Proof-of-concept web application that utilizes a Java applicatin to decode user-provided QR codes via image URL or file.
eAthena was the English translation of jAthena, a Japanese open-source server emulator for the MMORPG game Ragnarok Online. This project allows one to create their own Ragnarok Online server. Contributed to a C and MySQL server emulator for Ragnarok Online, enhancing server performance and functionality.
Submitted Code CCGame Package Design Document Technical Document
Sedohr is a multiplayer 2D shooting/fighting game where players fight for the last escape pod after a space wreckage.
The idea for Sedohr evolved from the concept of monkeys fighting one another with rocket launchers. Unfortunately, the monkeys were cut from the design as it evolved! The game was created using XNA and C# to run on Windows and XBOX 360.